Modifications:

  1. Created 2 full levels with unique mechanics in each
  2. Tied the levels together to tell a (very) short story
  3. Created a system which allows for events to be triggered when entering a certain area or when a certain object is destroyed
    1. This allows for unique challenges within levels (like entering an area and having a bunch of spawners be enabled and then having to survive for a certain amount of time or defending an object while enemies try to destroy it)

The specific points from the assignment specification that these address are:

  1. Create a complete interesting, comprehensive, and coherent level.
  2. Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
  3. Add new obstacles and challenges. (NOTE: This can be considered two modifications if you create unique behavior AND create the art and animation.)

Created by: Brian Winn, Declan McClintock, Declan Simkins

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Moonfall - Windows.zip 27 MB
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Moonfall - MacOS.zip 39 MB