Moonfall
Modifications:
- Created 2 full levels with unique mechanics in each
- Tied the levels together to tell a (very) short story
- Created a system which allows for events to be triggered when entering a certain area or when a certain object is destroyed
- This allows for unique challenges within levels (like entering an area and having a bunch of spawners be enabled and then having to survive for a certain amount of time or defending an object while enemies try to destroy it)
The specific points from the assignment specification that these address are:
- Create a complete interesting, comprehensive, and coherent level.
- Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
- Add new obstacles and challenges. (NOTE: This can be considered two modifications if you create unique behavior AND create the art and animation.)
Created by: Brian Winn, Declan McClintock, Declan Simkins
| Status | Released |
| Platforms | HTML5, Windows, macOS |
| Author | decosimkins |
| Genre | Action |
| Made with | Unity |
| Tags | 2D, Bullet Hell, Space |

